For OpenGL ES 2.01/16/2024 ![]() OpenGL ES 2.0/3.0 do not support the fixed-function pipeline that OpenGL ES 1.x supports. OpenGL ES 2.0 is not backward compatible with OpenGL ES 1.x. The fact that OpenGL ES 3.0 is backward compatible with OpenGL ES 2.0 differs from what was done for OpenGL ES 2.0 with respect to its backward compatibility with previous versions of OpenGL ES. Namely, framebuffer objects are no longer shared between contexts, cubemaps are always filtered using seamless filtering, and there are minor changes in the way signed fixed-point numbers are converted to floating-point numbers. There are some very minor changes to the later version that will affect a small number of applications in terms of backward compatibility. ![]() This means that just about any application written to use OpenGL ES 2.0 will run on implementations of OpenGL ES 3.0. OpenGL ES 3.0 is backward compatible with OpenGL ES 2.0. Learn More Buy OpenGL ES 3.0 and Backward Compatibility ![]() OpenGL ES 3.0 Programming Guide, 2nd Edition ![]()
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